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The floating city

Dystopian Venice

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Post the nuclear war the oceans of the world have completely dried or are about to. I have tried to imagine what the “City of Water- Venice” would look like in such times.

Most of the assets (Modular and Non-Modular) are created, unwrapped, and Optimised in MAYA. Texturing has been done in Substance Painter.

The Lighting(Lumen) in real-time and compositing are done in Unreal Engine 5.

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